⚔️ HexForge · Arena Mode

Fight Real
Opponents

Arena Mode puts you against live players from around the world on a shared hex board. Climb from Bronze to Masters — one battle at a time.

⚔️ Real PvP 🔄 Async turns 🏆 League system 7 Rounds 🔔 Push notifications 🌍 Global matchmaking
🎯 What is Arena Mode?

Arena Mode is HexForge's competitive Player vs Player experience. Unlike Classic (survive the land alone) and Skirmish (fight a CPU opponent), Arena pits you against a genuine human opponent — matched by league rank — on a shared hexagonal board.

Turns are asynchronous: you play your turn whenever you open the app, then your opponent plays theirs. Push notifications keep you in the loop when it is your move.

Modes at a Glance

ModeOpponentTurnsBoardRanking
⬡ ClassicNone — survive the land10Your own boardPersonal best scores
⚔️ SkirmishCPU AI7Shared — 2 townsNone
🏆 ArenaReal player7Shared — 2 townsLeague medals

🔍 Matchmaking Queue

Finding an opponent is entirely automatic. Tap ⚔️ Enter Arena Queue from the Arena Lobby and the backend takes it from there.

1
Choose your Patron God

God selection is locked when you join the queue — choose wisely, you cannot switch after matching.

2
Enter your league queue

The server first looks for an opponent in your exact league. If none is found it widens the search to adjacent leagues (e.g. Silver ↔ Gold).

3
Instant match found

When two players are matched a shared board is generated, starting inventories are assigned, and the earliest-waiting player is chosen as first placer by a coin-toss.

4
Opponent gets a push notification

"⚔️ Opponent Found! YourName challenges you to an Arena battle — place your settlement!"

5
Waiting in queue

If no opponent is available, your entry is held and the app polls status every few seconds. You can leave the queue at any time with no penalty.

Queue timeout: If no match is found within the server-configured window your queue entry expires and you are notified. Simply re-join when ready.

🏆 League System

Every Arena player belongs to a league. Win battles to earn medals and climb the ladder. Your league determines who you are matched against.

LeagueHow to reach itMatchmaking priority
🥉 BronzeStarting league — all new players begin hereBronze first, Silver fallback
🥈 SilverEarn medals through Arena winsSilver first, Bronze/Gold fallback
🥇 GoldContinue winning in SilverGold first, Silver/Platinum fallback
🏆 PlatinumWin consistently in GoldPlatinum first, adjacent fallback
💎 DiamondTop performers from PlatinumDiamond first, adjacent fallback
👑 MastersElite — the very best playersMasters only, Diamond fallback
Tip: Your league rank, medal count, and position among all players in your league are always visible in the Arena Lobby — tap the leaderboard button to see the top 20 in your league.

Game Flow

Phase 1 — Setup

Before the first active turn, both players must place their town on the shared board. The player designated as first placer (chosen randomly at match creation) goes first. The other player is notified and places their town when they open the app.

Strategy: Town placement is crucial — choose a location with good surrounding terrain but away from your opponent's likely spot. The CPU occupies the opposite end of the board in Skirmish; in Arena your opponent makes the same calculation you do.

Phase 2 — Active Turns

Players alternate turns asynchronously. On your turn you can:

When it is not your turn the screen shows "Waiting for opponent…" and the game state is read-only. You will receive a push notification when they finish their turn.

Phase 3 — End Condition

OutcomeCondition
🏆 You WinOpponent's population hits 0, or your final score is higher after Round 7
💀 You LoseYour population hits 0, or opponent's final score is higher after Round 7
🤝 DrawScores are exactly equal after Round 7
⏱️ Timeout WinOpponent makes no move for 3 days

📱 The Arena Game Screen

The Arena screen is split into two zones: the shared hex board and the dual resource bar showing both towns at a glance.

Side-by-Side Resource Bar

Both players' towns are displayed side-by-side at the top of the screen so you always know how your opponent is faring:

⚔️ You (🔱 Poseidon) — VS — Opponent (⚡ Zeus)
👥 42   😊 71 👥 35   😊 58 🍞 28   💧 19 🍞 31   💧 22 🪵 14   🪨 8 🪵 11   🪨 17 💊 6   🏠 50 💊 3   🏠 40

Shared Board

Both town tiles are visible on the same board. Your town tile is highlighted with a gold ring; your opponent's tile has a distinct border. All tile actions — including sabotage tools — are applied to this shared board, affecting whoever's town is closest to the target tile.

God Superpower Button

A god-power button in the bottom bar lets you use your one-time superpower. Once activated, select a target tile — the power fires immediately, cancelling any pending action on that tile. In Arena this can be used offensively to deny an opponent's key tile transformation.


🔱 Patron Gods

God selection in Arena works the same as in Classic and Skirmish — it is locked in when you join the queue. Your god applies cost multipliers to tool purchases and determines your CPU AI behaviour in Skirmish. In Arena it shapes your entire economic strategy and your superpower.

GodStyleBest for arenaOne-time power
🔱 PoseidonWater & medicineSwamp denial; water superiorityTidal Surge — tile → Lake, neighbour → Riverbed
🌾 DemeterFarming & growthFast population growth; aggressive farmingBountiful Bloom — tile → Fields, neighbour → Plains
⚡ ZeusBalancedFlexible — adapts to any board layoutWrath of Olympus — tile → Plains; +10 stone
🔥 HephaestusFire & sabotageAggressive sabotage; volcano exploitationVolcanic Eruption — tile → Volcanic Rock; +8 stone +3 medicine
Arena tip: Hephaestus is exceptionally strong in Arena — his cheap sabotage tools (Lava Bomb 💣, Siege Catapult ⚔️, Plague Thatch ☠️) let you cripple an opponent's productive tiles faster than any other god can respond to.

💣 Sabotage in Arena

Sabotage tools are designed specifically for competitive play. They convert high-value opponent tiles into hostile terrain, draining their food, water, or housing supply. In Arena — where every resource point counts — sabotage can be the difference between a win and a draw.

ToolWhat it doesTurns
🍄 Rot SporesForest → Swamp (near opponent's town)3
☠️ Plague ThatchFields → Swamp — destroys their food supply4
🪣 Mud DumpLake → Swamp — turns their water source hostile3
⚔️ Siege CatapultPlains → Ancient Ruins — lowers happiness & population growth2
💣 Lava BombFields → Volcanic Rock — scorches their farmland2
Note: Sabotage tools can be used on any matching tile type regardless of proximity to your own town. They do not require a nearby town tile — only a matching terrain on the shared board.

💡 Arena Strategy Tips

🏙️ Town Placement

Place your town near high-yield terrain (Fields, Lakes) but far from your opponent so they cannot sabotage your core tiles in the early game.

👁️ Watch the Resource Bar

Keep an eye on your opponent's food and happiness. A low food count means they are vulnerable — a single Plague Thatch on their Fields can finish the game.

Use Your Superpower Wisely

Save the god superpower for a decisive moment — mid-game when the board state becomes clear, not the first turn when both towns are far apart.

🏆 Score, Don't Just Survive

The game ends on points after Round 7 — not just who survives. Population (×5) and Happiness (×3) are the heaviest weights. Prioritise them above raw resources.

Play Consistently

You have 3 days per turn. Responding quickly keeps pressure on your opponent and signals activity — if you disappear, the timeout win goes to them.

🔱 Pick the Right God

Know the board before queuing. A Swamp-heavy map suits Poseidon. A Fields/Plains layout favours Demeter. An open board with ruins benefits Hephaestus.


⏱️ The 3-Day Turn Timeout

To keep Arena games moving, a 3-day inactivity rule applies to each turn. If a player does not submit their turn within 3 days of their opponent finishing, the other player wins automatically.

This rule exists to prevent active players from having games stall indefinitely. Notifications remind you when it is your move — don't let them pile up.

Note: The timeout only applies to the active phase — during setup (town placement), the same rule applies to each placement step.

📖 Learn More

Arena Mode uses all the same tile types, tools, resources, and god mechanics as Classic and Skirmish. For the full reference: